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<a href="#pub-methods">Public Member Functions</a> &#124;
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<p><code>#include &lt;<a class="el" href="_sim_object_8h_source.html">SimObject.h</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for SimObserver:</div>
<div class="dyncontent">
 <div class="center">
  <img src="class_sim_observer.png" usemap="#SimObserver_map" alt=""/>
  <map id="SimObserver_map" name="SimObserver_map">
<area href="class_camera_director.html" alt="CameraDirector" shape="rect" coords="112,56,214,80"/>
<area href="class_contact.html" alt="Contact" shape="rect" coords="112,112,214,136"/>
<area href="class_element.html" alt="Element" shape="rect" coords="112,168,214,192"/>
<area href="class_explosion.html" alt="Explosion" shape="rect" coords="112,224,214,248"/>
<area href="class_farcaster.html" alt="Farcaster" shape="rect" coords="112,280,214,304"/>
<area href="class_flight_deck.html" alt="FlightDeck" shape="rect" coords="112,336,214,360"/>
<area href="class_ground_a_i.html" alt="GroundAI" shape="rect" coords="112,392,214,416"/>
<area href="class_hangar.html" alt="Hangar" shape="rect" coords="112,448,214,472"/>
<area href="class_h_u_d_view.html" alt="HUDView" shape="rect" coords="112,504,214,528"/>
<area href="class_inbound_slot.html" alt="InboundSlot" shape="rect" coords="112,560,214,584"/>
<area href="class_instruction.html" alt="Instruction" shape="rect" coords="112,616,214,640"/>
<area href="class_map_view.html" alt="MapView" shape="rect" coords="112,672,214,696"/>
<area href="class_net_game_client.html" alt="NetGameClient" shape="rect" coords="112,728,214,752"/>
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<area href="class_sensor.html" alt="Sensor" shape="rect" coords="112,1008,214,1032"/>
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</map>
 </div></div>

<p><a href="class_sim_observer-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a7348e5f58ba93c8ec4c3349676dfd42e"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_observer.html#a7348e5f58ba93c8ec4c3349676dfd42e">~SimObserver</a> ()</td></tr>
<tr class="memitem:a03823f3af6e76868bc1dba46631c53e0"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_observer.html#a03823f3af6e76868bc1dba46631c53e0">operator==</a> (const <a class="el" href="class_sim_observer.html">SimObserver</a> &amp;o) const </td></tr>
<tr class="memitem:a1c9b265751f8a016b0e21fbfb65bec57"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_observer.html#a1c9b265751f8a016b0e21fbfb65bec57">Update</a> (<a class="el" href="class_sim_object.html">SimObject</a> *obj)</td></tr>
<tr class="memitem:a595f0092cdcc89f890484c548896394f"><td class="memItemLeft" align="right" valign="top">virtual const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_observer.html#a595f0092cdcc89f890484c548896394f">GetObserverName</a> () const </td></tr>
<tr class="memitem:ae6c9a20e4fd0bcb3590f983a391dd451"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_observer.html#ae6c9a20e4fd0bcb3590f983a391dd451">Observe</a> (<a class="el" href="class_sim_object.html">SimObject</a> *obj)</td></tr>
<tr class="memitem:a59c8f9384d12c6192cad15ccda2df0b0"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_observer.html#a59c8f9384d12c6192cad15ccda2df0b0">Ignore</a> (<a class="el" href="class_sim_object.html">SimObject</a> *obj)</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:a5fd49b6b8b5e726e27f109a5ef03d525"><td class="memItemLeft" align="right" valign="top">static const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_observer.html#a5fd49b6b8b5e726e27f109a5ef03d525">TYPENAME</a> ()</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pro-attribs"></a>
Protected Attributes</h2></td></tr>
<tr class="memitem:a3fe87e6bbf13018f8f78f76e4d5c4164"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_list.html">List</a>&lt; <a class="el" href="class_sim_object.html">SimObject</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_observer.html#a3fe87e6bbf13018f8f78f76e4d5c4164">observe_list</a></td></tr>
</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock">
<p>Definition at line <a class="el" href="_sim_object_8h_source.html#l00078">78</a> of file <a class="el" href="_sim_object_8h_source.html">SimObject.h</a>.</p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
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          <td class="memname">SimObserver::~SimObserver </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Definition at line <a class="el" href="_sim_object_8cpp_source.html#l00024">24</a> of file <a class="el" href="_sim_object_8cpp_source.html">SimObject.cpp</a>.</p>

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<hr/><h2>Member Function Documentation</h2>
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          <td class="memname">const char * SimObserver::GetObserverName </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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  <td class="mlabels-right">
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<p>Reimplemented in <a class="el" href="class_ship.html#aa39c6fa004feff7f4d30cd71b9012261">Ship</a>, <a class="el" href="class_flight_deck.html#aff42e19ed76bbb68f9472969bd195a27">FlightDeck</a>, <a class="el" href="class_h_u_d_view.html#af1adb50b389e089b524e427b69397a70">HUDView</a>, <a class="el" href="class_instruction.html#ac040542c51558b6964a115a8f5de4284">Instruction</a>, <a class="el" href="class_weapon.html#a3feced690ca60f86e2b165d7b43b7040">Weapon</a>, <a class="el" href="class_map_view.html#afa032c43904498c215574c37979b7f94">MapView</a>, <a class="el" href="class_camera_director.html#a17c17fa9143d1536b4577c8f72e40945">CameraDirector</a>, <a class="el" href="class_shot.html#a1aaa70627f3763d14c46a4b9ea4c8852">Shot</a>, <a class="el" href="class_element.html#a295e9a0b52920e4dc4120066650dad8a">Element</a>, <a class="el" href="class_hangar.html#a993354c712d94a33e266a86c35d3c37d">Hangar</a>, <a class="el" href="class_net_player.html#a1c9ad39c752b0e5fcd92d9e52660cbbb">NetPlayer</a>, <a class="el" href="class_ship_a_i.html#a9862ff5c551c32871fe47a7fcabbfa37">ShipAI</a>, <a class="el" href="class_steer_a_i.html#a4c714172fe9e02e4b9da3c6990902056">SteerAI</a>, <a class="el" href="class_contact.html#af29a7534fefe9ad97c35a83f9b532344">Contact</a>, <a class="el" href="class_sensor.html#a5a70f6ea173bb1fb9f52ca9b91d7b20e">Sensor</a>, <a class="el" href="class_explosion.html#a5086af6943c04a5de7228893ff3da49b">Explosion</a>, <a class="el" href="class_radio_view.html#afec194b0c28bd5a8ef522beb0743679e">RadioView</a>, <a class="el" href="class_farcaster.html#aa66aaf844c41f3fb4144c6e6888fec0f">Farcaster</a>, <a class="el" href="class_tactical_view.html#a91b6a38cf2b4354decf8784cea8ec698">TacticalView</a>, <a class="el" href="class_wep_view.html#a5b1e4b3e904ea4952ed00dbbb6e8401f">WepView</a>, <a class="el" href="class_inbound_slot.html#a1496822bc9ecc65d281cb849a85e1ddc">InboundSlot</a>, <a class="el" href="class_quantum_view.html#a9b1a970c0d2848d4b48ba3ec06ee3064">QuantumView</a>, <a class="el" href="class_seeker_a_i.html#a0ace37990ede8a533c8787a8d4207f38">SeekerAI</a>, <a class="el" href="class_ground_a_i.html#a062b376d32b410c9ebe9a7ce6e557180">GroundAI</a>, <a class="el" href="class_net_game_server.html#abb2a79991f5f4369d7d58aa6f41a66b4">NetGameServer</a>, and <a class="el" href="class_net_game_client.html#a1a633f4900d41b4c354f92ca201fa412">NetGameClient</a>.</p>

<p>Definition at line <a class="el" href="_sim_object_8cpp_source.html#l00061">61</a> of file <a class="el" href="_sim_object_8cpp_source.html">SimObject.cpp</a>.</p>

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          <td class="memname">void SimObserver::Ignore </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_sim_object.html">SimObject</a> *&#160;</td>
          <td class="paramname"><em>obj</em></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="_sim_object_8cpp_source.html#l00043">43</a> of file <a class="el" href="_sim_object_8cpp_source.html">SimObject.cpp</a>.</p>

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          <td class="memname">void SimObserver::Observe </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_sim_object.html">SimObject</a> *&#160;</td>
          <td class="paramname"><em>obj</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_sim_object_8cpp_source.html#l00032">32</a> of file <a class="el" href="_sim_object_8cpp_source.html">SimObject.cpp</a>.</p>

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          <td class="memname">int SimObserver::operator== </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="class_sim_observer.html">SimObserver</a> &amp;&#160;</td>
          <td class="paramname"><em>o</em></td><td>)</td>
          <td> const</td>
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<p>Definition at line <a class="el" href="_sim_object_8h_source.html#l00085">85</a> of file <a class="el" href="_sim_object_8h_source.html">SimObject.h</a>.</p>

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          <td class="memname">static const char* SimObserver::TYPENAME </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Reimplemented in <a class="el" href="class_flight_deck.html#a485b4ae8183c1df709735cdd016a5ab4">FlightDeck</a>, <a class="el" href="class_ship.html#a43e4ab904c32df4300d7280616f0e764">Ship</a>, <a class="el" href="class_net_player.html#aa5c64c94ef60f27ddc44bfdea0bc11ed">NetPlayer</a>, <a class="el" href="class_inbound_slot.html#aa88a2738875533b23761c99c4af03ecc">InboundSlot</a>, <a class="el" href="class_shot.html#af2f3387d4bec475ccd8da080ce5c3747">Shot</a>, <a class="el" href="class_weapon.html#aec11225690286ed62cfac4cdaf54fce6">Weapon</a>, <a class="el" href="class_drone.html#a0090a867b52f584cf38b7a3df00c5f60">Drone</a>, <a class="el" href="class_camera_director.html#abf3e4c05d723862bbec6c7cdfcfefaac">CameraDirector</a>, <a class="el" href="class_explosion.html#aa8383c9a761f1b14e52a56c73f4ae8ba">Explosion</a>, <a class="el" href="class_contact.html#af15ad5ec66d005dbd9d7d9b22fcf44ff">Contact</a>, and <a class="el" href="class_instruction.html#a6fa30f2f1f3d324c1033d1f3fc491779">Instruction</a>.</p>

<p>Definition at line <a class="el" href="_sim_object_8h_source.html#l00081">81</a> of file <a class="el" href="_sim_object_8h_source.html">SimObject.h</a>.</p>

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          <td class="memname">bool SimObserver::Update </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_sim_object.html">SimObject</a> *&#160;</td>
          <td class="paramname"><em>obj</em></td><td>)</td>
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<p>Reimplemented in <a class="el" href="class_ship.html#ac96bede77950995e37f151197c84fbcc">Ship</a>, <a class="el" href="class_flight_deck.html#aaa7f76b2f5b2682da0d40f9965d8b1b1">FlightDeck</a>, <a class="el" href="class_h_u_d_view.html#a2821fa62dd7021b57fbc08643b04c09f">HUDView</a>, <a class="el" href="class_instruction.html#a53a60f1c445d1141a117cd1523bdba4f">Instruction</a>, <a class="el" href="class_weapon.html#af12bb205968a3b2a3925a89d642e2396">Weapon</a>, <a class="el" href="class_map_view.html#a09863425bfc7514cffc26c46cd8fee47">MapView</a>, <a class="el" href="class_camera_director.html#a230c0994c7bc4a4e5890c60d763467d1">CameraDirector</a>, <a class="el" href="class_shot.html#a7d46c99d869aa82b2001df8391906206">Shot</a>, <a class="el" href="class_element.html#aeffd80f9cabe8df858fb9d7bf25fca54">Element</a>, <a class="el" href="class_hangar.html#a28b9078ce6b6f4de2409c5a090ed2fda">Hangar</a>, <a class="el" href="class_net_player.html#ac892587708ed4ccd63ae513bf2b8d512">NetPlayer</a>, <a class="el" href="class_ship_a_i.html#ac095722416e5ed9ceed14f99b94fea5a">ShipAI</a>, <a class="el" href="class_steer_a_i.html#a07f4afcbaf72909803fad23675a7a65f">SteerAI</a>, <a class="el" href="class_contact.html#ac5fa3909c8954019b5de2c9bf949c74f">Contact</a>, <a class="el" href="class_sensor.html#a78aaf71f08f6da756f99f41f57a10a44">Sensor</a>, <a class="el" href="class_explosion.html#a115cad84dda6273d6fe71421f82ac3e9">Explosion</a>, <a class="el" href="class_radio_view.html#af8f4025bd09961ab3148ac21110663cb">RadioView</a>, <a class="el" href="class_farcaster.html#a24dc6847bda851dbb120a810a04fdd50">Farcaster</a>, <a class="el" href="class_tactical_view.html#ae8281a94291c3471e0a6f17bf560d4ee">TacticalView</a>, <a class="el" href="class_wep_view.html#a3f40be45a38c34c17c8c4135e4f60f40">WepView</a>, <a class="el" href="class_inbound_slot.html#a93e7f4fd7c3f7969b81a11c52b70dc73">InboundSlot</a>, <a class="el" href="class_quantum_view.html#a839430c4b0e5a416ac5603808bc188fc">QuantumView</a>, <a class="el" href="class_seeker_a_i.html#a8908e64a10a3782003c5ede0ab512cc7">SeekerAI</a>, <a class="el" href="class_ground_a_i.html#a636e21f40c71e8d8c572bfa49078f0ff">GroundAI</a>, <a class="el" href="class_net_game_server.html#a0331ed3913e8632ccbb1d1d34e47621f">NetGameServer</a>, and <a class="el" href="class_net_game_client.html#a73bc565481a646b2340e60a8e9f89e5e">NetGameClient</a>.</p>

<p>Definition at line <a class="el" href="_sim_object_8cpp_source.html#l00052">52</a> of file <a class="el" href="_sim_object_8cpp_source.html">SimObject.cpp</a>.</p>

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<hr/><h2>Member Data Documentation</h2>
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          <td class="memname"><a class="el" href="class_list.html">List</a>&lt;<a class="el" href="class_sim_object.html">SimObject</a>&gt; SimObserver::observe_list</td>
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<p>Definition at line <a class="el" href="_sim_object_8h_source.html#l00095">95</a> of file <a class="el" href="_sim_object_8h_source.html">SimObject.h</a>.</p>

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<hr/>The documentation for this class was generated from the following files:<ul>
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<li>D:/SRC/StarshatterSVN/Stars45/<a class="el" href="_sim_object_8cpp_source.html">SimObject.cpp</a></li>
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